- Study the various walking modes.
- Transition between the different modes, either sudden or progressive.
- Work on the walking pace, from slow to fast, and the transitions between them.
- Walk in a straight line.
- Walk with sudden stops and starts.
- Walk alternatively forward and backward.
- Walk with U-turn left or right. The U-turn can use the arm or the leg as pivot.
- Walk with 360 degrees turns.
- Walk with hook turns right or left, changing direction by 90 degrees or less suddenly.
- Walk sideways or like a crab.
- Walk following curves or a figure 8.
- Walk with a stop in any of the static QM posture: squatting, kneeling, sitting, in plank, etc.
- Walk with long strides in length or in height.
- Walk on three limbs, keeping an arm or a leg always above the ground.
- Walk with one arm and the opposite leg.
- Walk with additional contact of the knees (frontal posture) or the hips (dorsal posture). In frontal posture, bring the knee on the ground just after the foot; in dorsal posture sit on the butt between the step with the hands and with the feet. This kind of walk is useful to provide a rest, to move on slanted ground or without an arm, and to move while pushing an object.
- Walk with one or both forearms. On slopes or to provide some rest, one can use the forearms instead of the hands as a basis.
- Low walk: the limbs are flexed in order to bring the body closest to but off the ground. In such case the speed is very limited and the move tiring, so it should be kept for small distances and can be made easier by using knees or forearms.
- Walks where both pairs of limbs work separately, for instance moving the hands one after the other then the feet, etc.
- Walk on slopes.
- Walk on stairs.
Monday, August 6, 2012
Quadrupedal Walk
Sunday, July 22, 2012
Advantages of QM jumps for locomotion
When jumping, however, the arms are not a major limitation for speed, and this mode of locomotion also favors speed for the following reasons:
- the arms always work together, making their power the highest possible (roughly twice that of other modes). In addition, their role is only to absorb impact during landing; they are not needed to provide any impulse.
- the impulse is produced instead by both legs together, which allow them to provide all their power with a full extension.
- the movment is less tiring on the hip area because of the succession of grouping and ungrouping of the body.
- finally, the alternating rest of anterior and posterior limbs is improved. [ndt: it is not entirely clear if this means the limbs are allowed to rest better or if their posture on the ground is more stable. Both might be relevant.]
In galopping, one of the impulses is made with a diagonal with one arm and the other arm works alone, having a very violent contact with the ground. The attainable speed depends on the resistance capacity of that arm; subjects with strong arms may reach their maximum speed with galopping as well as with jumping, although galopping is more tiring after a certain distance because of the fall on a single leg at the end of the move.
In summary, jumping or hopping is the fastest and least tiring QM mode for most subjects. Only a certain body conformation and large amounts of flexibility can make galopping faster. This preference to imitate hopping quadrupeds is largely due to the flexibility and ease of movement of the posterior limbs, and the limited effort required of the anterior limbs. At full running speeds, a trained quadrupedist can bring the feet to land forward of where the hands hold, making long individual jumps that can exceed two meters [ndt: 2m = 6 feet].
Sunday, June 24, 2012
Modes & paces of locomotion

- in diagonal, moving successively diagonally opposed limbs in four steps: left leg, right arm, right leg, left arm.
- in synchronized diagonal, moving simultaenously the limbs in two steps: left leg and right arm, then right leg and left arm.
- in sides, moving limbs of the same side together in four steps: right leg, right arm, left leg left arm.
- hopping, i.e. moving the same type of limbs together in two steps: both arms, then both legs.
- galopping, which imitates the faster pace of most quadrupeds. The move is made of three steps: one leg, then one diagonal, then one arm.The same arm always goes in front, and there are two symmetrical galops: right-sided, where the right arm is always in front and the three steps are left leg, diagonal (right leg and left arm), right arm; left-sided, where the left arm is always in front and the steps are right leg, diagonal, left arm. The rhythm of these steps is not the same: the leg takes a longer step followed by two quick steps of the diagonal and the arm. This is because the first step of a galop is composed of two efforts: first to support the weight of the body at the end of the previous move, then to provide an impulse strating the new move. This is why that leg tires most rapidly.
Monday, May 21, 2012
Quadrilocomotion
In QM, the movement is determined by the action of a single limb or of two limbs together: either arm and leg in diagonal, arm and leg on the same side, or as a "biped", i.e. both arms or legs together.
Walking consists in progressing by moving the limbs one or two at a time, while at least two of the limbs remain always in contact with the ground. The step as defined by the displacement of feet and hands separately or in relation to each other is the same when the walk is well coordinated.
Running consists in progressing by moving one or two limbs as in walking, but when running there is only one limb or biped in contact with the ground. There is no stable posture of the body between movements: running is really a series of small hops or jumps of regular amplitude.
Jumping consists in moving upward in the air either as a displacement or to go over a real obstacle, executed in length, in height or in depth. The jump up usually relies on the posterior limbs, while the landing uses the anterior limbs, sometimes both.
To these three principal modes we must add some secondary progressions in grouped or squatting posture, and a mode of progression with the body flat on the ground which deserves its own study: crawling.
QM locomotion can be executed in ventral, dorsal or lateral body posture, however the ventral posture is the most efficient and useful, thus the following descriptions will focus on the ventral posture.
It is of interest to note that human beings, once turned into quadrupeds, can use the modes of locomotion of various animals and even progress in dorsal or lateral posture, whereas the animals of a given species only practice the modes of progression they are naturally built for.
Although the quadrupedal locomotion is only an occasional mode of displacement compared to bipedal locomotion, it can be essential in practical situations (especially in defense and hiding against danger) as a short and fast move or as a long and slow one. It is necessary to practice its technique and build up the strength it requires to make it a natural ability. Finally, it is also an excellent exercise for developing the muscular system as a whole and increasing joint flexibility, yet another good reason to practice it.
Monday, May 14, 2012
Hand presses
Saturday, April 28, 2012
Groupings
Saturday, April 14, 2012
QM squats


